add Bluetooth to quickshell bar

This commit is contained in:
Johannes Knopp
2026-06-22 15:46:38 +02:00
parent 9bd023ce2c
commit 1c32b40669
6 changed files with 282 additions and 2 deletions

View File

@ -0,0 +1,187 @@
import Quickshell.Bluetooth
import QtQuick
import QtQuick.Layouts
import "../components"
// Bluetooth panel a plain Item so it can live inside an expanding section border.
Item {
id: root
implicitWidth: 300
implicitHeight: btCol.implicitHeight + 24
// Driven by the popup's open state — only scan for nearby devices while visible.
property bool scanning: false
readonly property var adapter: Bluetooth.defaultAdapter
readonly property bool powered: adapter?.enabled ?? false
// Run device discovery only while the popup is open and the adapter is on.
Binding {
target: root.adapter
property: "discovering"
value: root.scanning && root.powered
when: root.adapter !== null
}
// \uf293 = FA bluetooth-b, \uf294 = FA bluetooth
function devIcon(dev) {
return dev.connected ? "\uf293" : "\uf294"
}
ColumnLayout {
id: btCol
anchors { fill: parent; margins: 12 }
spacing: 4
RowLayout {
Layout.fillWidth: true
Layout.bottomMargin: 2
Text {
text: "Bluetooth"
color: Theme.textDim
font.pixelSize: 10
Layout.fillWidth: true
}
Text {
text: root.powered ? "On" : "Off"
font.pixelSize: 10
color: root.powered ? Theme.accent : Theme.textDim
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: if (root.adapter) root.adapter.enabled = !root.adapter.enabled
}
}
}
Text {
visible: !root.powered
text: "Adapter disabled"
color: Theme.textDim
font.pixelSize: 11
Layout.fillWidth: true
}
// ── Paired devices ────────────────────────────────────────────
Text {
visible: root.powered
text: "Paired"
color: Theme.textDim
font.pixelSize: 10
Layout.fillWidth: true
Layout.topMargin: 6
Layout.bottomMargin: 2
}
Repeater {
model: Bluetooth.devices
delegate: DeviceRow {
required property var modelData
Layout.fillWidth: true
device: modelData
visible: root.powered && modelData.bonded
}
}
// ── Available (discoverable) devices ──────────────────────────
RowLayout {
visible: root.powered
Layout.fillWidth: true
Layout.topMargin: 6
Layout.bottomMargin: 2
Text {
text: "Available"
color: Theme.textDim
font.pixelSize: 10
Layout.fillWidth: true
}
Text {
visible: root.adapter?.discovering ?? false
text: "scanning…"
color: Theme.textDim
font.pixelSize: 10
}
}
Repeater {
model: Bluetooth.devices
delegate: DeviceRow {
required property var modelData
Layout.fillWidth: true
device: modelData
// Only named devices — hides the swarm of random-address BLE beacons.
visible: root.powered && !modelData.bonded
&& (modelData.deviceName ?? "").length > 0
}
}
}
component DeviceRow: RowLayout {
id: drow
required property var device
spacing: 8
implicitHeight: 28
// Once a freshly-paired device bonds, trust it (so it can reconnect
// without an agent) and bring up the connection automatically.
Connections {
target: drow.device
function onBondedChanged() {
if (!drow.device.bonded) return
if (!drow.device.trusted) drow.device.trusted = true
if (!drow.device.connected) drow.device.connect()
}
}
Text {
text: root.devIcon(drow.device)
font.family: "JetBrainsMono Nerd Font Mono"
font.pixelSize: 13
color: drow.device.connected ? Theme.accent : Theme.textDim
}
Text {
text: drow.device.name || drow.device.address || "?"
font.pixelSize: 11
color: drow.device.connected ? Theme.text : Theme.textDim
Layout.fillWidth: true
elide: Text.ElideRight
}
Text {
visible: drow.device.batteryAvailable
text: Math.round(drow.device.battery * 100) + "%"
font.pixelSize: 10
color: Theme.textDim
Layout.preferredWidth: 30
horizontalAlignment: Text.AlignRight
}
Text {
text: drow.device.pairing ? "pairing…"
: drow.device.state === BluetoothDeviceState.Connecting ? "…"
: drow.device.state === BluetoothDeviceState.Disconnecting ? "…"
: !drow.device.bonded ? "Pair"
: drow.device.connected ? "Disconnect"
: "Connect"
font.pixelSize: 10
color: drow.device.connected ? Theme.text : Theme.textDim
Layout.preferredWidth: 70
horizontalAlignment: Text.AlignRight
MouseArea {
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
onClicked: {
const d = drow.device
if (d.pairing) d.cancelPair()
else if (!d.bonded) d.pair()
else if (d.connected) d.disconnect()
else d.connect()
}
}
}
}
}